My Journey Through Online Communities: Active Worlds and EVE Online


Today, I want to share about some of the online communities I’ve been part of throughout my life. There have been quite a few, but two stand out as my homes on the net.

Active Worlds

First, there’s Active Worlds, or AW as most of us call it. It’s a 3D sandbox where you can build cities and worlds, and socialize with others. Active Worlds has been around since about 1995, providing a virtual space for creativity and connection. In Active Worlds, I go by the name Dovestar. I’ve built a few cities and created around seven different worlds. For quite a few years, I also hosted parties within the AW universe with a live DJ. Over the years, I’ve made many friends in Active Worlds. Sadly, I’ve lost some to death and others have left AW for various reasons. Like any community, it has had its drama, but in the long run, it has been a pleasure being part of that community for 28 years of my life so far.

EVE Online

The other is EVE Online, a space-based game that I believe has been around since about 2007. EVE offers a vast array of activities, from industry and mining to PvE and PvP battles. You can join or create Corporations and Alliances, making it a complex and often dramatic online community, much like any other. In EVE Online, my main character is named Nomad Ratsevod. I’ve made a lot of friends through the corporations and the alliance I’m part of. The game has its fair share of drama, but considering it includes pirate-like mentalities and warfare, it’s expected. You gain allies and enemies within the game, sometimes just to be content for another alliance or corporation, and individual players too.

So far, I am proud to be a part of both these communities and enjoy the gameplay along with the socialization within both. If you find yourself in either of these games, feel free to add me as a friend and send me a message.

Active Worlds : https://www.activewords.com

Eve Online: https://www.eveonline.com/

The Loss of a Great Online Friend.


This weekend, I received some heartbreaking news about a long-time online friend from my favorite 3d platform called Activeworlds. She went by Dearheart in AW, but her real name was Fran Pagdin. She was a Retired Psychiatric nurse who lived in Australia. Though we were on different continents, and we were over a decade apart in age she was like an older sister to me. We originally met back in the mid to late 1990s online, though back then it was more of just an acquaintance, through the years we grew closer. The last 7 years of our friendship were the closest and the most endearing to me.

She was quite artistic in nature and that showed in her building style within active worlds and in the mosaics, she did in the real world as well. She was a very fair person, but she also was a warrior at heart. She quickly would come to defend a close friend or set her friends straight when they would go astray. She was a straightforward no nonsense kind of person, and she had a very sharp wit about her as well.

She had pride in her Son, Grandaughter, and daughter-in-law. She always would talk about them with me and you could hear the love and pride in how she spoke about them. She was a great part of my life even if it was only online and never in person. This goes to show it does not matter how one is a friend, be it online or in person. I will be sad for a long time for the loss of her companionship, though I am relieved she no longer has to suffer the pain she was in.

Remember to cherish your friends, be they online or in real life. There is no guarantee that any of us will see the next day. For good friends are hard to find, and even harder to find as you get older. Be Blessed and live long my friends.

Thanks To all you Dedicated Active World Citizens!


Active worlds Turned 20 years old this year, Aw is more than just a 3D Environment or Chat program. It is a community, a family of sorts. Though sometimes that family can be a tad dysfunctional, usually when they work together they can do some very amazing things. AW has many worlds to offer and each world is unique in their theme and building styles. Though the technology that is used within AW is older than some of the other 3D environments the capabilities is still quite amazing. The AW 3D engine is the same as the one used in the older Grand Theft Auto Games, The flexibility and capabilities of the 3d engine has yet to be fully utilized.

Many of the citizens of Active Worlds dedicate many volunteered hours to improve and / or promote Active worlds. Some even host blogs, websites and even a few Internet Radio Stations that promote AW in one form or another. I am amazed at some of the wonderful builds that citizens make, some builds really push the limits of the Active Worlds platform, others defy any kind of logic but in the end all of them are quite amazing.  This Post is for all of you Citizens that put so many hours into making Active Worlds a better place, be it via building, instructing, helping new citizens or just being a friendly person to chat with.  There are many of us who are thankful for your many hours, days , months and even years of dedication to Active Worlds and its community.

The More you Give to Active Worlds the More you Get out of it!

Build, Be Friendly, Be Helpful and Volunteer if you can to one of the organizations and projects going on in Active Worlds. Don’t be scared to be a part of something as wonderful as our great community within Active Worlds.

 

Ray Barbier A.K.A. Dovestar.

Thanks To all you Dedicated Active World Citizens! was originally published on RJB Networks

create animate me code breakdown


create animate me 1. 1 1 5000,astart;adone visible testwall no

  • create: this is the trigger, meaning that all code after it will be applied as soon as it loads.
  • animate: this is the action core, telling AW to expect animate-related syntax to follow.
  • me: this tells AW to apply the following code to the object which the code was written on. You could change this to the name of an object, but there’s really no reason to.
  • 1.: this is our dummy texture used in the so-called texture animation. You could use any texture for this, or none at all. If you use no texture, it would simply be a period, however this gives errors in the chat for people with error printing enabled, so I typically leave this to 1, which is actually a texture in the Alpahworld texture path.
  • 1 1: these two numbers are used in the texture animation. We’re not doing a texture animation, so leave these numbers alone.

All the code up to this point is the foundation, and is pretty much never changed. For all practical purposes, your AAA code will always start out with create animate me 1. 1 1

  • 5000: this is the delay in milliseconds, an important number. The delay is the length of time that occurs between when the object is loaded, and when the adone trigger will initiate. If you fired a missile and wanted something to happen after five seconds, then you’d use 5000.

At this point, all animate arguments are given, so we end it with a comma.

  • astart: this is also important, so pay attention. If you include astart here, then the animation’s delay will start its countdown as soon as the object loads. If you do not include it, the delay will wait for something to start it. You would not include the astart if you wanted a button to activate the AAA scripts.

We now add a semicolon because we’re going to move onto the next trigger – adone.

  • adone: as explained earlier, adone is a trigger, and AW will trigger it when the dummy texture animation is done playing. Just like create, all code following it will only occur once its been triggered.

At this point, any sort of action can be applied. This guide assumes you already know how to work with basic actions.

In our example, once AW loads the object containing the AAA script we made, a 5 second countdown will start, and when done, it triggers the adone section of code, which removes visibility from an object given the name testwall.

For More Info and Examples Read Original Article at SW City Builders Academy Click image Below

create animate me code breakdown was originally published on RJB Networks