Random thoughts 9-17-2015


When you look at the person standing next to you, try to remember they too have problems and situations within their lives. They too have emotions and desire to be happy and successful in life.  When you want to judge others remember to look at yourself first for you have flaws if you want to believe it or not.  The flaw you may point out in the person next to you may be the flaw you hide in yourself.

No one is perfect nor can we all be the same due to the different experiences we have had through our lives. Not everyone can be confident, social or well adjusted. So look beyond the shortcomings in others, accept them for who they are and you might find a diamond in the rough.  We all are human, no one is perfect and we all need each other to survive and thrive.

Ray Barbier

Random thoughts 9-17-2015 was originally published on RJB Networks

Halloween Treats for your ears from Jamendo.


//widgets.jamendo.com/v3/track/1077718?autoplay=0&layout=cover&manualWidth=400&width=220&theme=light&highlight=0&tracklist=true&tracklist_n=3&embedCode=//widgets.jamendo.com/v3/track/1156025?autoplay=0&layout=cover&manualWidth=400&width=220&theme=light&highlight=0&tracklist=true&tracklist_n=3&embedCode=//widgets.jamendo.com/v3/track/1160860?autoplay=0&layout=cover&manualWidth=400&width=220&theme=light&highlight=0&tracklist=true&tracklist_n=3&embedCode=//widgets.jamendo.com/v3/track/1071484?autoplay=0&layout=cover&manualWidth=400&width=220&theme=light&highlight=0&tracklist=true&tracklist_n=3&embedCode=//widgets.jamendo.com/v3/track/1162890?autoplay=0&layout=cover&manualWidth=400&width=220&theme=light&highlight=0&tracklist=true&tracklist_n=3&embedCode=//widgets.jamendo.com/v3/track/1174376?autoplay=0&layout=cover&manualWidth=400&width=220&theme=light&highlight=0&tracklist=true&tracklist_n=3&embedCode=//widgets.jamendo.com/v3/track/731036?autoplay=0&layout=cover&manualWidth=400&width=220&theme=light&highlight=0&tracklist=true&tracklist_n=3&embedCode=

Halloween Treats for your ears from Jamendo. was originally published on RJB Networks

Thanks To all you Dedicated Active World Citizens!


Active worlds Turned 20 years old this year, Aw is more than just a 3D Environment or Chat program. It is a community, a family of sorts. Though sometimes that family can be a tad dysfunctional, usually when they work together they can do some very amazing things. AW has many worlds to offer and each world is unique in their theme and building styles. Though the technology that is used within AW is older than some of the other 3D environments the capabilities is still quite amazing. The AW 3D engine is the same as the one used in the older Grand Theft Auto Games, The flexibility and capabilities of the 3d engine has yet to be fully utilized.

Many of the citizens of Active Worlds dedicate many volunteered hours to improve and / or promote Active worlds. Some even host blogs, websites and even a few Internet Radio Stations that promote AW in one form or another. I am amazed at some of the wonderful builds that citizens make, some builds really push the limits of the Active Worlds platform, others defy any kind of logic but in the end all of them are quite amazing.  This Post is for all of you Citizens that put so many hours into making Active Worlds a better place, be it via building, instructing, helping new citizens or just being a friendly person to chat with.  There are many of us who are thankful for your many hours, days , months and even years of dedication to Active Worlds and its community.

The More you Give to Active Worlds the More you Get out of it!

Build, Be Friendly, Be Helpful and Volunteer if you can to one of the organizations and projects going on in Active Worlds. Don’t be scared to be a part of something as wonderful as our great community within Active Worlds.

 

Ray Barbier A.K.A. Dovestar.

Thanks To all you Dedicated Active World Citizens! was originally published on RJB Networks

Starting a internet radio station for free


Starting your own internet radio station is pretty simple now days and there are several ways to do so. You can broadcast directly from your pc using shoutcast and winamp, pay for a shoutcast server with a auto DJ and last but not least you can create a free account at radionomy.

In future posts I shall cover more of the other methods of starting a internet radio station, in this post I am going to focus on radionomy. Radionomy is not only a free way to start r listen to internet radio,  Radionomy is now the owner of Shoutcast and Winamp. For a free platform they provide a pretty good scheduling system within their radio manager. You can upload 1000 files to start with for you radio and they also have music available from their own catalog . The best part is Radionomy takes responsibility for the licensing required to be a legal broadcast. That’s right no worries about the copyright police knocking on your door.

“Radionomy is a free groundbreaking platform that is changing the way people from around the world create, discover, and listen to Internet radio. Radionomy provides everyone from artist and celebrities to professional broadcasters and music lovers with the tools and infrastructure to create, broadcast, promote and monetize their own online radio stations completely free of charge”

radionomy1-370x220

Click logo above to visit Radionomy.com

Starting a internet radio station for free was originally published on RJB Networks

Jamendo, a great resource


Jamendo , a large Creative Commons Licensed Music warehouse. a Great resource for internet radio broadcasters / D.J.s , they have a multitude of genres to choose from and all of the music is released under one of the creative commons licensing. They also offer commercial licensing for those big companies out there. Most internet radio stations are hobby level and do not generate revenue so they can utilize the music for free as long as they go by the licensing terms. Now for those who just love music and want the mp3s for personal listening Jamendo and the creative commons licensing scheme is just right for you. Most of the music is free to download, burn to cd, load on your mp3 player and give to friends as well. Now I will tell you the Artists on Jamendo may be unsigned and less known but that does not take away from their talent or quality of their music. The nice thing about unsigned and indie bands is they are not influenced by a label / record company. So you get some really unique and awesome music from such bands.

Another Website I shall mention in this post is streamlicensing.com, This site is for those wishing to be a legally ran radio station on line and play Signed artists. This is a affordable alternative to negotiating contracts with such companies as A.S.C.A.P. etc.  Pricing is based on 3 factors, 1. the amount of hours your station is listened to, 2. the amount of Revenue your station generates and 3. the amount of money you spend on the station. So the bigger you get the more youu pay, but most never leave the first level in the pricing scheme. Well until the next time may the music fill your heart and mind.

 

Sites mentioned in this article:

Jamendo (Click logo to visit site)

 

StreamLicensing.com (click Logo to visit site)

Jamendo, a great resource was originally published on RJB Networks

create animate me code breakdown


create animate me 1. 1 1 5000,astart;adone visible testwall no

  • create: this is the trigger, meaning that all code after it will be applied as soon as it loads.
  • animate: this is the action core, telling AW to expect animate-related syntax to follow.
  • me: this tells AW to apply the following code to the object which the code was written on. You could change this to the name of an object, but there’s really no reason to.
  • 1.: this is our dummy texture used in the so-called texture animation. You could use any texture for this, or none at all. If you use no texture, it would simply be a period, however this gives errors in the chat for people with error printing enabled, so I typically leave this to 1, which is actually a texture in the Alpahworld texture path.
  • 1 1: these two numbers are used in the texture animation. We’re not doing a texture animation, so leave these numbers alone.

All the code up to this point is the foundation, and is pretty much never changed. For all practical purposes, your AAA code will always start out with create animate me 1. 1 1

  • 5000: this is the delay in milliseconds, an important number. The delay is the length of time that occurs between when the object is loaded, and when the adone trigger will initiate. If you fired a missile and wanted something to happen after five seconds, then you’d use 5000.

At this point, all animate arguments are given, so we end it with a comma.

  • astart: this is also important, so pay attention. If you include astart here, then the animation’s delay will start its countdown as soon as the object loads. If you do not include it, the delay will wait for something to start it. You would not include the astart if you wanted a button to activate the AAA scripts.

We now add a semicolon because we’re going to move onto the next trigger – adone.

  • adone: as explained earlier, adone is a trigger, and AW will trigger it when the dummy texture animation is done playing. Just like create, all code following it will only occur once its been triggered.

At this point, any sort of action can be applied. This guide assumes you already know how to work with basic actions.

In our example, once AW loads the object containing the AAA script we made, a 5 second countdown will start, and when done, it triggers the adone section of code, which removes visibility from an object given the name testwall.

For More Info and Examples Read Original Article at SW City Builders Academy Click image Below

create animate me code breakdown was originally published on RJB Networks